Griff is back!
Griff the Winged Lion » Devlog
Happy Halloween!
It's been a slow process making a full switch to Unity, learning the engine and advancing the game's aesthetics, I'm glad that Griff has reached a new milestone. Over the holidays there will be much more content to sink your teeth into, with all-new assets and fun chats about a classic style that tugs at our heart strings from the 64-bit / PS1 era... HRMMMMMM!!!! ~_~, not gonna cry.
Sincerely,
-Jake
Griff & Gargle Creator
Files
Griff Demo Installer.exe 278 MB
Sep 12, 2017
Griff DemoV2 Installer.exe 341 MB
Oct 31, 2020
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Griff the Winged Lion
A retro-inspired 3D platformer set in mythological realms, inspired by titles like Crash Bandicoot and Spyro the Dragon.
Status | In development |
Author | SKELETIKI |
Genre | Platformer |
Tags | 3D Platformer, 64-bit, Dragons, Fantasy, Low-poly, Medieval, n64, Pixel Art, playstaion, spyro |
More posts
- Early Spooky Realm MapNov 18, 2020
Comments
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I’m like 2 months late to this fantastic news, but hey this is awesome that the game is back in action! I had concerns that I wouldn’t get to see Griff again, but I’m glad to be wrong. Haven’t had time to try out the new demo, but I’ll do so asap. We need more undies to bring back the 3D collectathon platformer, keep it up!
Can't attack, Griff makes the sound and gently vibrates, reminds me of behaviour in old games when played on newer computers and the animations speed up and go wacky, cannot attack things because of this.
Figured out that his was happening because the game though I was pressing alt, despite never having pressed alt once the game launched (I did not alt tab), after pressing alt again, this resolved, unsure why alt would do this.
Would also love a way to un-invert the flight controls.
Biggest gripe of the demo is definitely that gliding across gaps feels... not great, because the flight is momentum based (I think) it encourages you to sprint/charge at the gaps before flight, however it's very easy to overshoot and simply run off the edge and die, jumping to early has a similar problem where you simply do not make it, it feels quite janky and such problems are not very common in similar 3D platformers, other than that, really neat demo, enjoyed it, glad things are rolling along.
Interesting bug I found, at the start area if you pull the stone block (which the game doesn't really inform you that you can do, as far as I can tell), rather than pushing it when you reach the wall, you'll pull the block on top of yourself, making it begin to float.
Game also froze and crash first time I highlighted the back button in the settings, but have not re-encountered that.
The resolution and whether the game is windowed or not windowed also seems to randomly shift every time I open the game.
Keep it up! :)
Edited to update info.